![]() In GN’s embedded video, we’ve got side-by-side capture comparisons between the two utilities, the impact on framerate when each is active, and a quick analysis of the compression’s efficacy. It’s taken AMD a while to get back to this point, but ReLive is a fresh recording suite. We previously did this comparison with ShadowPlay versus FRAPS and AMD’s GVR, a solution that ultimately was subsumed by Gaming Evolved. This is a direct competitor to the ShadowPlay software from nVidia’s GeForce Experience suite, and performs many of the same functions with the same end objective. The tool includes manually toggled capture, broadcast/streaming capture, and retroactive capture. Today, with the AMD ReLive update to the Crimson-brand drivers, AMD’s implemented its own solution to software capture for gameplay. This move to greener – or ‘redder,’ perhaps – pastures immediately left AMD with a hole in its tools suite, namely a competitor to nVidia’s somewhat prolific ShadowPlay software capture tool. The best that software vendors can do is try to reduce loss as much as possible, but ideally without sacrificing too much video quality or too much compression capability.Ī few months back, AMD finally axed its partnership with Raptr for the cumbersome Gaming Evolved suite. Just click the General tab, and on the right you’ll see a checklist for everything required to run – see the My Rig and Features drop-down lists.There’s inherent FPS loss when using capture software, GPU-accelerated or otherwise. The good news is that you don’t have to do anything special or even leave the application to check things out. If GeForce Experience is not recording, it’s good practice to check and see if your system is up to speed and compatible. To run the GeForce Experience application correctly, your system must meet the minimum requirements.
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